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Simulator · Monte Carlo

Play the game before it happens.

Pick a matchup and Mixl plays it out inning by inning — once, or fifty thousand times — on the same runs model that prices totals and run lines on the live board.

NBAsoonNFLsoonNHLsoonSoccersoon
The math, honestly

It plays the game, not the average

Every sim draws a full game: nine innings of runs for each team from the model's run distribution, extra innings if it's tied. Win probability is just the share of simulated games each side won — no formulas about averages, actual played-out outcomes.

Negative binomial runs

Team runs are overdispersed — crooked innings happen — so the model samples runs from a negative binomial fit on decades of games: each team's rolling offense, the opponent's run prevention, the starter, the park, and the league run environment set tonight's expected runs.

The innings are the real thing

Negative binomials add up exactly: nine per-inning draws sum to precisely the same distribution as the full-game model. The line score you watch isn't decoration — it's the pricing model, decomposed.

√N is the whole secret

One sim tells one story. Noise shrinks with the square root of N: 100 sims pin win% to about ±10 points, 1,000 to ±3, 50,000 to ±0.4. That's why the pros run tens of thousands — drag the slider and watch.

100 sims → win% known to ±9.8 pts (95% band, worst case)

My saved simulations